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Kelly McAlinden Group

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Sevastyan Vlasov
Sevastyan Vlasov

Stainless Steel Early Or Late Era

However, it may have taken up to 3 months (or more in some cases) for engines to be used at an assembly plant and put into a chassis. During that assembly, the engine number was stamped onto the frame on the driver's side, just to the rear of the first body bolt hole. In most cases, it's impossible to see this number without taking the body and running board splash aprons off the frame. Over time, engines wore out, and it was standard practice in the 1930s, 1940s, and 1950s to simply swap a tired engine with a different one. As long as the replacement engine was in good condition, the serial number on it was seldom a concern. Thus, it's common to find a 1929 engine in a 1931 car, for example. Trying to determine the year of the car merely by looking up the engine number is not conclusive. Instead, here's what to look for: Is it a 1928-29 or a 1930-31? The photo above left is a 1928 Tudor Sedan. The photo above right is a 1931 De Luxe Tudor Sedan. Each is typical of two basic year groups of Model A's. It's relatively easy to spot differences in the front bumpers, the size of the hub caps, the shape of the radiator shell and hood, and the gas tank/cowl section. The 1928-29 Cars had nickel-plated, magnetic steel headlights and radiator shell. The same items on Commercial units (trucks) were also magnetic steel but were painted black. Bodies had a two-piece firewall with a horizontal seam (three-piece on Fordors and Cabriolets). On the driver's side above the seam, the date of assembly might be found if you wipe the area clean. The radiators were shorter than later the 1930-31 models. 1929 style commercial bodies (trucks) were continued to mid-1930. 1930-31 Headlights were stainless steel and more rounded in the back. Radiators and shells were taller and made of stainless steel. 1930-31 cars had a seamless firewall. No dates are commonly found stamped on the firewall. Wheels on 1928-29 vehicles were 21" with 4.50 tires and used smaller hub caps than the 1930-31 cars, which used 19" wheels and 4.75 tires. Since the wheels would fit on any year, wheel size alone won't determine the year of the car. Quick IdentificationThe first thing to look at to identify the year of a Model A Ford is the area of the radiator shell, headlights, bumpers. If the car is original or accurately restored, you can quickly assess the correct year of the car. Remember though that there were many variations, and the Model A Restoration Guidelines and Judging Standards are the final word on what is correct for each year.

Stainless Steel Early Or Late Era

It's easy determine whether the Model A is an "early" or 1928-1929 year model or a "late" 1930-1931 model by looking at the shape of the radiator shell. On the early cars, the shell is shorter and lacks the painted lower section. It's also pretty easy to tell a 1930 from a 1931 - notice that the 1930 shell has a smooth top section, while the 1931 shell has a painted top section. However, the 1928 and 1929 shell and radiator look identical. Instead of looking there, look closely at the headlights and center bumper clamp. It's hard to tell in the photographs above, but the 1928 headlights had vertical fluted lenses and round center bumper clamps. 1929 cars (and 1930-1931 cars too) had Twolite lenses and an oval center clamp on the bumper. The 1928-1929 headlights were "acorn" shaped, while the later 1930-1931 lights were "cup" shaped. Sharp eyes will also note that the early headlight bar was straight between the headlights while the later one had a slight upward bow. Compare the headlights in the 1929 and 1931 photographs and see if you can spot the differences.Finally, front bumpers on 1928-1929 vehicles had a reverse bend at the ends where the later 1930-1931 cars had gently curved ends. Compare the center two photos - the 1929 and 1930 cars - and you'll see the difference. Once you learn how to put all these things together, you'll be able to identify the year of a Model A quickly with a high degree of accuracy. But don't forget, there are some exceptions to these general guidelines, so you may not want to bet a lot of money on your identification! Fine Tuning -- Is it a 1928 or 1929?At first glance, 1928-29 cars look identical. You'll have to look closely to tell the difference. The single tail light of the 1928 cars was shaped like a tuna can and is referred to as a "drum" tail light. This design was carried over to the early 1929 models until the more common "tea cup" design was introduced. That design was used until the end of production. The drum tail light bracket was forged steel and was bolted to the bottom of the body on the driver's side. The tea cup bracket was stamped steel and was bolted to the rear fender on the driver's side. If you find a left-rear fender with no mounting holes for a tail light, it's probably a 1928 fender.

This one is tricky, but in general, you can tell a 1930 from a 1931 by looking at the radiator shell. 1930 cars had a stainless shell with a painted insert at the bottom and a blue Ford logo. 1931 cars had a painted upper insert with a stainless steel Ford logo. Click Here for a photo comparing the 1930-31 radiator shells

Because of the corrosion resistance, strength and flexibility of galvanized steel, this type of roof is known to last up to 70 years in most cases. The biggest concern that metal roofing has early in its life is denting from debris. Many Victorian metal roof shingle and tiles made of sheet metal still exist in outstanding condition today. This is a testament to their durability.

Edison's Diamond Discs were available 1910 in 7, 10, 12, 14, 16, and 21 inch formats. They were played at around 78 rpm and contained up to 8 minutes of sound. The disc was made of an early plastic known as Amberol, which "gave it little surface noise and superb clarity, [but] was incompatible with any other system. It employed a vertical, rather than lateral cut, groove and could not be played on any other machine."

The Moderne style (sometimes called the Art Moderne style) is closely related to the Art Deco style which developed just before it. Both are part of the Modern Movement in architecture, a conscious break with traditional design in pursuit of a new aesthetic free from the styles and forms of the past. Both the Art Deco style and the Moderne style are sometimes referred to as "Modernistic" for this reason, although the two styles are of distinctly different appearance. The Art Deco style with its smoothly finished wall surfaces and distinctive ornamentation of chevrons, zigzags and other geometrical motifs, led to the development of a new, more streamlined, less ornamented style of architecture, the Moderne style of the 1930s. Influenced by advancements in the industrial design of ships, planes, railroad engines and automobiles, the Moderne style featured smooth walls with little surface ornamentation, rounded corners and curved glass. Moderne buildings have flat roofs, and bands of windows with a horizontal emphasis. Some buildings of this style have simple pipe balustrades, panels of glass block windows, curved canopies, or aluminum or stainless steel detailing.

CONTENT:Major Bugs/CTD fixes:-Hospitaler Knights CTD fix by Baraban-Italian Men at Arms CTD fix by valky-Really Bad AI (Fixes CTD in Battles with reinforcements and generally improves) by G5(Germanicus5)Includes vanilla and SS specific fixes-FIX for a semi random CTD caused by some Teutonic Order scripted siege around turn 130, Fix by Melooo1821.2-CTD fix for mongols and timurid scripted sieges, Fix by stevietheconquer and Geoffrey of Villehardouin1.26-Fixed some mistakes in the BM.MDB which caused CTDs with some english Archer.-Corrected typo in early era campaign script.-Update on Scripted Sieges, greatly reduce likelyness of CTDs related to them.

Minor Bugs fixes:-HRE Teutonics Knights Chapter House Fix by Ishan-Woodsman Guild Archers Bonus Fix by Newt Included "Disabled RR" version and also "Disabled RR AOR on" of newt's mod-Bloodline descriptions and names fix (Alberi di Famiglia Regal submod by Seether) Tweaked-Stables and Tourney building HorseBreeder Guild chances fix by Melooo182 Tourney and Jousting buildings still increase chances for Swordsmith Guild-PersistentSpawn of merchant and priest on dead factions fix by Gorrrrrn-Faction Leader Death event spam Fix by Melooo182-G5 Economy Script Fix (campaign_script.txt) by MWY updatedby gsthoed-Mercenary Elephants and Crusader Sergeant fixes by Melooo182-Witches with Piety instead of Magic on their traits fix by Melooo182 Includes a compatible version of Weaker Heretics Mod by Lazy-Byzantium is having the wrong stratmap flag when under FOW fix by Melooo182-Mongols Priest named as emt_Mongols_Priest_2 Fix by Melooo182-Seville should be Badajoz Fix by Melooo182-Bishop Trait description Fix by Melooo182-Transilvanian peasants texture Fix by Melooo182-Corinth misplaced in Early Era Campaign Fix by Melooo182-Konigsberg("Palanga") misplaced in Late Era Campaign Fix-Knights of Santiago Incorrect Mount Fix by Aymar de Bois Mauri-Woodsmen missing UI picture and text description on some cultures by Melooo182-Woodsmen Guild Icons Fix for middle eastern and south european factions by Melooo182-Horsebreeder Guild Icons Fix for middle eastern factions by Melooo1821.2-Lusitanian javelimen duplicate fix-Teutonic order emerge script tweak-AoR longbowmen available at practice range before they should fix-DisableRR Camel Gunners requirements fix-Kievan Rus Tsar Crown ancillary fix-Princess EducatedWoman trait fix (last level reduced charm)-Princess PassionateWoman trait description update (last level reduces fertility)-AI priest piety boost when near an heretic trait fix-Non-playable battle map location fix-Series of Hates/Fears (religion) traits triggers fix (no more muslims that hate muslims etc)-Kwarezm proper Agents Info Images and Icons-Fatimids renamed to Ayyubids in Late Era (Fatimids were no longer a power in any way by 1220)-"Kingdom of León" renamed to "Kingdom of Castile and León" in Early Era (by 1100 Alfonso VI already ruled both)-Templar Heavy Spearmen and Lithuanian Late Spearmen animation Fix (they were using macemen animations)-No more silver surfers!, fixes most if not all missing or incorrect assigned textures1.21-AIGracul faction standing triggers dupe entry removal, by gsthoed-Megas Konostaulos ancillary trigger fix, by gsthoed-Banner of Herakleios trigger fix, by gsthoed-Generals AI WifeTrait negative traits triggers fix, by gsthoed-Sorted redundancy in some Post Battle Traits triggers-Minor fixes on Late Era Ayyubids localized text and names, by gsthoed1.23-Black Plague event location fix for Corinth Late Era-gsthoed localized text improvements and fixes, further tweaked and with restored British spelling.-More EDCT fixes, Cardinal Corrupted Trait Triggers, Religious Merchant Triggers, MerchantFamily trigger dupe removal-Moorish Caliphate renamed to Almoravid Emirate and Almohads Caliphate for early and late era respectively, includes all localized text tweaks and etc-Turks and Egypt proper merchant icon-Unique Mulsim Assassin Stratmap model fixed and implemented1.25-Proper early and late era faction names for "Faction Leader Death" events.-Cleaned descr_rebel_factions.txt of unused rebel subfactions.-Novgorod and Sicily Spy textures tweak to display better their faction colors and differentiate from each other.-Sicily Merchant texture tweak for differentiating better from "Independent" merchants.-ME school building icons improvement.-Castle Academic Building Tree properly working and with 'new' icons.-Optimized Interactive Events script, they should have less impact on turn times now.-Included gsthoed's suggestion for improving Important Persons ancillary scripts.-Corrected Crusader States priest icon.-Aragon agent icons proper colours (some where using spanish gold and red).-Faction Killer trait triggers simplified along with workaround script optimization. Thx to gsthoed.-Corrected Denmark agent icons.-Corrected colours for egyptian Spy icons and texture, now it uses a sand yellow that blends in better with the faction colours.-Revised character names files (names.txt, descr_names.txt) mainly cleaning and added some commented out lines for easier modification through submod manager.-Late Era starting families revision for better historical accuracy without altering gameplay.-Both Early and Late Era starting families edited to include child faction heir/leaders where it would apply, as well as past faction leader distinction where it applies.-Changed "has_family_tree no" for "has_family_tree teutonic" so the teutonic order can be destroyed like any other faction.-BM.MDB's dismounted_armats_ug1 duplicate renamed to dismounted_armats_ug2 (it could be used as a gothic armour upgrade for dismounted men at arms).-New Optimized Economy Script by gsthoed, decreases turn times.-General Campaign Script Optimizations done with gsthoed.-Removed duplicate entries in export_units.txt.-Aragon and Genoa Princesses textures edited to differentiate more from each other and from Castille.-Teutonic Order strat map (Faction Leader and Generals) models and texture tweaked, fixing some minor issues they had.-Other miscellaneous fixes.1.26-2nd Upgrade for english Longbowmen was missing melee maul and small round shield-Lithuanian Berserker trait birth trigger fix. Thx to gsthoed.-Light Men at Arms and Light Swordsmen fixed mediterranean accent removal, they should use their faction accent now.-Byzantine Agent info cards and icons now properly display how the model looks.-Aragon Agent info cards updated with proper colours.-Minor tweaks on Denmark Agents info cards and icons.-Some Polish units info cards and icons updated to actually show how they look in battle.-Pistoliers Black Helmets fix-Removed some redundant conditions on some Trait and Ancillaries triggers. 350c69d7ab


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